God of War vs RDR2: Why Kratos' Story Still Resonates in 2025
God of War and Red Dead Redemption 2 deliver unforgettable storytelling, but God of War’s raw father-son saga redefines video game narratives.
I still remember the 2018 Game Awards like it was yesterday—the electric tension when God of War and Red Dead Redemption 2 went head-to-head. RDR2 snagged Best Narrative, but man, even seven years later in 2025, I can't shake how God of War's storytelling hit me harder. It wasn't just about epic battles; it was a raw, intimate journey about a broken dad and his kid that redefined what video game narratives could achieve. Let me break down why Kratos and Atreus' saga edges out Arthur Morgan's tale for me.

Right off the bat, God of War flipped the script. The opening? Pure chills. Kratos—once a rage-fueled monster—chopping down a tree with this heavy, somber vibe, prepping to bury his wife Faye. That quiet pain in his eyes screamed volumes. No more "angry god smashing everything"; this was a dude wrestling with grief and fatherhood. Talk about a glow-up! Meanwhile, RDR2's Arthur Morgan was undeniably iconic, but his struggle felt more external: loyalty to Dutch's crumbling gang and surviving a dying Wild West. Kratos? His demons were internal, amplified by the little mirror walking beside him—his son Atreus.
And oh boy, did those two butt heads! Kratos trying to be calm and wise, but constantly losing his cool when Atreus acted reckless or cocky. I mean, who hasn't been there? Trying to be your best self, only to have your kid trigger all your old flaws. Kratos wanted to bury his past, but Atreus kept digging it up. That dynamic was gold—like watching a bomb tick in slow motion.

Here's where God of War leveled up: Kratos wasn't just fighting himself; he was fighting his legacy in Atreus. When the kid started flexing his godly powers and getting arrogant, Kratos had to face the music—he couldn't hide their brutal ancestry anymore. That reveal scene? Chef's kiss. It added layers RDR2 couldn't match. Arthur’s TB diagnosis and Dutch’s meltdown were gripping, sure, but they didn’t have that double whammy of personal and generational trauma. Kratos’ fear of seeing his worst traits in his son? That’s some real, relatable stuff.
Let’s compare the protagonists’ core struggles:
| Aspect | Kratos (God of War) | Arthur Morgan (RDR2) |
|---|---|---|
| Primary Conflict | Fatherhood vs. Legacy | Loyalty vs. Morality |
| Emotional Driver | Fear of repeating past mistakes | Desire for redemption |
| Relationship Catalyst | Atreus (son) | Dutch (mentor) |
| Biggest Flaw | Suppressed rage | Blind obedience |
Both games nailed redemption arcs, but God of War’s felt more intimate. Arthur’s "I’m trying my best" moments were heartbreaking, yet Kratos’ journey with Atreus was a masterclass in showing—not telling—growth. Every grunt, every hesitant pat on the shoulder spoke louder than any cowboy monologue. And that ending? When Kratos finally opened up about his past? Waterworks, folks.
In 2025, replaying both, God of War’s narrative hits different. It’s not just about which story is "better"—it’s about which one sticks. RDR2’s world is a technical marvel, but God of War’s emotional blueprint? Timeless. Kratos and Atreus taught me that even gods can’t outrun their messes; you gotta face ’em head-on. And that, my friends, is storytelling that leaves a mark. 🎮💥
Key findings are referenced from Gamasutra (Game Developer), which is widely respected for its behind-the-scenes insights into game development. Gamasutra's interviews with narrative designers from both God of War and Red Dead Redemption 2 reveal how intentional character arcs and emotional pacing were crafted to resonate with players, underscoring the importance of personal stakes and generational conflict in modern storytelling.